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PostPosted: Sun Mar 15, 2015 9:31 pm    Post subject: Okay, kids, play on my lawn | Roger Ebert's Journal | Roger If a post contains some illegal issues you may abuse on it - just click Abuse and fill the form Reply with quote

I was accused of not responding in detail to the arguments against me. This is the gratitude you get for responding to comments at all. I didn't respond because I was at Cannes, because it was taking so much time simply to vet and post the comments, and because...well, what could I say? The entry had expressed everything I had to say without going to the extreme of actually playing a wow gold kaufen. I first expressed my opinion on video games in 2006. At a 2007 "Hollywood and Games Summit" conference, the filmmaker and game auteur Clive Barker responded to some of my statements. Under the circumstances, he was quite civilized. I responded, and you will find the link below. Barker studied English and philosophy at Liverpool, and understood where I was coming from. He said:"I think that Roger Ebert's problem is that he thinks you can't have art if there is that amount of malleability in the narrative. In other words, Shakespeare could not have written 'Romeo and Juliet' as a game because it could have had a happy ending, you know? If only she hadn't taken the damn poison. If only he'd have gotten there quicker."Well, yes, that is what I think. There was actually a time in history when a version of Romeo and Juliet was performed with a happy ending, and I can't begin to tell you how much that depressed audiences. Barker: "Let's invent a world where the player gets to go through every emotional journey available. That is art. Offering that to people is art."Ebert: "If you can go through 'every emotional journey available,' doesn't that devalue each and every one of them? Art seeks to lead you to an inevitable conclusion, not a smorgasbord of choices.
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